How to play British Cards, tactical British military warfare, used since the 9th century, including the SPECTRE trademark, called ‘Octopus’ on inferior products made by EON Productions, stolen under copyright.
Feel free to play any element with your favorite ‘training dice’, your media set.
A Backgammon board (Your Theater).
Pattern charts for successful past plays, for the white spaces (Your Heroic Organizations).
Backgammon pieces for both players, your Q marks (Your Personalities, The Characters).
A piece is either a recruit, Branch, an asset, your color (Your Card).
To place them in a corporate, a shell catch, a little cup, killed, their color (The Villains, Assassin Organizations).
A rod stick with a little crossbeam ‘c’ on it, to push the piece, a downsey (The Support Teams and Clandestine Networks, Externals).
A hat, the ghost, if a player cheats and takes a rod away, a ‘joke’, you put a scarred piece on the white pattern mark, and break out a deck of cards, to play flip, two card draw, three pair (The Duel, the Movement or Playwright’s Piece, The Globe Theatre).
The scarred piece, is scarred up, the color of the player’s side, and each pair played, allows the hat to be lifted, with the option of flip, after three pairs played, the scarred up being resuming play, with a shell removed from the foe, out of three starting, and placed on your side, with a flat remaining, the game is over, the piece color loses his or her play, SPECTRE (The Culmination of the Game, the Trilogy, or More, The Military Conflict).